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Level 70 electric mino monsters 2
Level 70 electric mino monsters 2








level 70 electric mino monsters 2
  1. #Level 70 electric mino monsters 2 mod
  2. #Level 70 electric mino monsters 2 android
  3. #Level 70 electric mino monsters 2 plus

I'll probably post that somewhere in about five weeks.Mino Monsters 2: Evolution is a brand-new iOS / Android game by Mino Games that can be filed under the “dragon training” genre, though the creatures here are referred to as monsters, and should be thought of as such.

#Level 70 electric mino monsters 2 mod

Perhaps what would be better is trying to get a Mod to either sticky this and another post that I could make with other reference data or to add the data to the sidebar or wiki.Īs for other data, the thing I'm currently tracking is what the daily rewards are. The rest was stuff I wish I had known early on (where to farm xyz, which Minos are worth leveling when you don't have many coins, etc). I could remove the nature details and just list the pattern, but I don't think I'd regain enough space to post anything interesting. The two things I use the most are the Daily Activities and Natures tables. When I was trimming down the info, I had two goals: what would I (an experienced player) want to reference and what would a new player want to reference. For instance, you can look up each Mino to see its max level, but, as far as I know, you can't say "which Minos can hit 70?" and get a list of them. The problem that I have there is that it isn't useful as a quick reference.

level 70 electric mino monsters 2

I actually didn't know Erratic and Intelligent were cheaper to level until looking it up on that site. I had the pattern for nature tiers figured out, but used them to confirm that it worked across the board. Yeah I actually used MinoSource as a means to verify some of my data. Captain's Sword (+20% Attack, -20% Defense).Captain's Hat (+40% Defense, -20% Attack).Bomb (+40% Attack, Deals recoil damage to you).Champion Belt (+40% Attack, -20% Speed).I would assume that they can level up to 70, but I can't confirm. Note that I don't have the following Minos. I am currently tracking this, but as of level 50, a tier 2 natured mino was cheaper than an Intelligent one.Intuitively, I would say that it would be best to level and then sell Minos with an Intelligent nature when acquiring soul stones, but I have not tested this.I did not see much difference between leveling Minos with tier 2 and tier 3 natures, but I also didn't track it as closely as I wish I had.

level 70 electric mino monsters 2

  • Total Leveling cost by nature: Tier 3 (Most expensive) > Tier 2 > Tier 1 > Erratic > Intelligent (Least expensive).
  • The higher the stat value, the cheaper it is to level the Mino.
  • Ragnarath Minion Requires Four 70s of Type. Only coins are necessary for re-leveling, not berries.
  • Level 80 Runes will reset the Mino's level to 5, but does not de-evolve it.
  • For example, fire minos can equip Hydrabyss gear.
  • Guardian equipment is not type specific.
  • Guardian Levels when you fight them in the campaign.
  • Blue Sugar: Pirate Captain (Requires keys).
  • Non-Blue Sugar: Candy Cove (Pirates) event.
  • Berry Training works too and doesn't require keys, but isn't as efficient.
  • #Level 70 electric mino monsters 2 plus

    Berries: Peril event (Approx 1 Berry per 5 keys, plus a Berry II at three kills).Seems simple and obvious, but it took me ages to realize I didn't have to open every chest. For instance, if you run the Peril event, defeat the peril three times, but click Skip Rewards each time, you will still finish the "Defeat him three times" quest and get a Berry II without using any keys.

    level 70 electric mino monsters 2

  • Most events have quests that do not require keys.
  • For example, my Snowbrute has a base HP of 1716.
  • Buffs are applied multiplicatively, not addatively.









  • Level 70 electric mino monsters 2